The 2017 Petit Prix in Farmington, Utah was both dramatic and competitive. Below we will share with you the results as they unfolded over the weekend.

The Petit Prix is scored dog against dog without regard to jump height so that the performance of each dog is measured against the field. Smaller dogs get the benefit of a handicap intended to level the competition. The first place dog earns 100 points, the second place dog 99 points, and so forth, deducting a single point for each placement. These earned placement points summarize a dog’s overall performance against the field.

Note that the dog winning each competition earns a special distinction: The Haymitch “Flash in the Pan Award,” as it is possible for a dog that wins a single competition may not register in the final placements of the tournament. It is worthwhile to acknowledge the dog’s accomplishment in the national tournament.

Friday Results

The day began with a Standard run. Standard courses at a Petit Prix are judged under Superior rules for performance. A Beginner or Intermediate dog earning a qualifying score at the Petit Prix will have that “Q” recorded at his appropriate level of competition.

Standard 1

BLOG1237_01

On this course the judge specified no obedience position on the table and so gave the dog a count of 5 simply for being on the table. The course was smooth and flowing an presented subtle challenges to a dog moving at full speed.

The top 20 performances are summarized below:

BLOG1237_02

Puppy Cannon

BLOG1237_03

The objective of Puppy Cannon! is for the dog to do three of the numbered sequences shown on the course map. The sequences can be taken in any order and are bidirectional. The dog starts on the table and must begin with the pair of pipe tunnels (the Puppy Cannon) before the performance of each of the three sequences.

After the final sequence the dog can go directly to the table to stop time or transition through the puppy cannon (without penalty) to get to the table.

Scoring

Puppy Cannon! is scored Time, Plus Faults. The dog with the lowest score wins.

The top 20 performances are summarized below:

BLOG1237_04

As you can see… Flair, a Miniature Dachshund handled by Teresa Kolean has made an early statement, managing a win in both of the Friday morning competitions.

Heinz 57

BLOG1237_23

The purpose of Heinz 57 is to score 57 points: 1 pt for Jumps; 2 for pipe tunnels; 3 for contact obstacles; 5 for weave poles; the tire doubles all points. If a dog commits to any obstacle with four paws he is required to complete the performance that obstacle. Obstacles, including the Tire, can be taken twice for points; and never back-to-back; (the dog earns no points for second performance).

Small dogs will have 60 seconds; big dogs 56 seconds. The table ends scoring and stops time. The table becomes live after the dog has earned one point (the Mr. Banks rule).

Scoring 
 Heinz 57 is scored Points, Then Time ER2. Any amount over or under 57 will be subtracted from 57 to determine the dog’ s final score. Time is a tie-breaker only.

Qualifying: All levels must score 57 points

Design Notation: The traditional doubling obstacle for Heinz 57 has been the collapsed tunnel. As we no longer use the collapsed tunnel in competition the judge has an option of designating another obstacle for that task.

Note too that the finish is complicated by the doubling obstacle being placed towards the back of the ring making the accumulation of finishing points more complicated that a “one and done” proposition.

We will amend the Book of Agility Games to include “Russell’s Rules” for Heinz 57:

  1. Noting the prohibition against taking an obstacle back-to-back or performing an obstacle more than twice, the judge stipulated that the final performance of an obstacle performed back-to-back or thrice performed would score “zero” points; (consequently the handler might intentionally perform zero valued obstacles for flow and position.)
  2. Noting the requirement that commits to the performance of an obstacle with four paws, the judge stipulated that scoring will cease until the dog performs that obstacle.

The top 20 performances are summarized below:

BLOG1237_05

Time to Beat

BLOG1237_06

Time to Beat is a numbered course with weave poles and two contact obstacle performances. The contact obstacles on course may be the A-Frame and/or Teeter. If both obstacle are on course each must be performed once. If only one contact is on course it must be completed twice. Refusals and run outs are not faulted.

The object of the game is to complete the course without fault before reaching maximum course time.

Scoring: Time to Beat is scored Faults, Then Time. .

Qualifying Course Time: Tall dogs 50 seconds. Small dogs 55 Seconds

We will share the top 20 performance results below:

BLOG1237_07

Cumulative Results End of Day Friday

BLOG1237_08

Saturday Results

The competition Saturday started with the Fifteen and Send Time class (FAST). This is a game of strategy and distance popularized in another agility organization.

FAST

BLOG1237_09

FAST is a strategy game consisting of two elements, the body and send. The body contains randomly placed obstacles with point values of 1 to 10. The Send is a distance element that must be completed at the handler’s discretion without fault while the handler remains behind a containment line. If successfully completed the send is worth 20 points plus the value of the obstacles included in send. The Send may be taken at any time.

To qualify the dog must complete the send and earn a minimum number of points within the time allowed. Time starts when the dog crosses the start line and stops when the dog takes the finish obstacle. The finish obstacle is live at all times. Horn will sound at the end of the allowed course time and point accumulation stops. One point will be deducted from the total accumulation for each second over the allowed time.

FAST is scored points, then time. ER2. Points to qualify: 60

Course time: Tall dogs 35 seconds, Small 38 seconds

The top 20 performances are summarized below:

BLOG1237_10

What’s My Line

BLOG1237_11

The objective of What’ s My Line is to perform all of the obstacles on the field without repeating or omitting any. The dog earns one point for each obstacle performed successfully. Small dogs will have 68 seconds; big dogs 63 seconds.

If an obstacle is performed twice, the dog will lose a point for the performance. If an obstacle is faulted, the team will receive no point for that obstacle. Further, the obstacle will be counted as used/completed.

If a dog commits to an obstacle with all four-paws he is required to finish the performance of that obstacle. Refusals will not be faulted.

Scoring

What’s My Line is scored Points, Then Time. ER2. Time is a tie-breaker only.

The top 20 performances are summarized below:

BLOG1237_12

Standard 2

BLOG1237_13

The top 20 performances are summarized below:

BLOG1237_14

Tunnel Vision

BLOG1237_15

Tunnel Vision is a numbered course with these unique features:

  • All obstacles are bidirectional
  • Each clump of tunnels may be performed in any order and in any direction, so long as each of the tunnels is ultimately performed.
  • The handler must remain behind the containment line for each clump of tunnels.

Big dogs will have 50 seconds and small dogs 55 seconds.
A dog earns 100 points for the Jackpot Jump (#15) if time has not expired; whereupon the team may attempt the Bonus Obstacles (the inner circle of 7 obstacles (sans tunnel groups) for an additional 100 bonus points. Whole seconds remaining on the clock are added to the dog’s total score.

Scoring

Tunnel Vision is scored Points, Minus Faults, Then Time ER13. Highest score wins.

The top 20 performances are summarized below:

BLOG1237_16

Cumulative Results End of Day Saturday

BLOG1237_17

Sunday Results

The final day of the Petit Prix will feature only two classes. In the final round the top dogs will be set aside to run in their own spotlight. Agility is a game of subtle pressure.

Sunday began with a Standard run and concluded with Jumpers.

Standard 3

BLOG1237_18

The top 20 performances are summarized below:

BLOG1237_19

Cumulative Results Before Final Round

BLOG1237_20

Jumpers

BLOG1237_21

Jumpers is scored Faults, Then Time.

The final round, designed and judge by Mike McCoy was a smooth fast course with subtle technical challenges.

The top 20 performances are summarized below:

BLOG1237_22

Tournament Final Standings

BLOG1237_24

Technical Note

Technical difficulties prevented us from posting results in a more timely manner. Lesson learned. Next time we will take proper precautions.

BLOG1237 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit our web store: www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, a comprehensive reference to all manner of agility games played for competition and fun around the world.

Advertisements