TDAA’s 2018 Petit Prix championship tournament is designed to showcase top competitors among dogs of small stature in the sport of dog agility and to name a tournament champion in each jump height.

To understand how classes are scored and how dogs advance, refer to:

TDAA Petit Prix 2018 Tournament Rules

For now, the dust has settled and the game is done. Each class played at the 2018 Petit Prix are described below, including for each game and course the top 25 performances.

We would like to extend a special thanks to our judges, Sheri Rockhill and Christina Wakefield for their marvelous design of courses and games, and for their hard work for this intense weekend of competition.

Just In Time

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Briefing

The objective of Just In Time is to accumulate points by performance of obstacles and arrive at the table as close as possible to the expiration of time.

Just In Time is a “dog’s-choice” game. The dog can perform obstacles in the order and direction of his choosing (hopefully, with some collaboration from the handler). Obstacles can be performed only twice for points. Back-to-back performances are permitted.

The points system is 1-3-5.

  • Jumps: 1 point
  • Tunnels, Tire, Weave Poles: 3 points
  • Contacts: 5 points.

Time and the Time Bonus

  • Small Dogs have 33 seconds
  • Large Dogs have 29 seconds

The dog might earn a time bonus for getting to the table after the end of the point-accumulation period.

  • Less than 2 seconds earns 30 time bonus points
  • Less than 4 seconds earns 20 time bonus points
  • Less than 6 seconds earns 10 time bonus points

Unproductive loitering near the table is not permitted and shall result in loss of time bonus points.

Scoring and Qualification

Just In Time is scored Points, Then Time.

To qualify:

  • Games I dogs must earn at least 31 points
  • Games II dogs must earn at least 41 points
  • Games III dogs must earn at least 51 points

Results

We continue to discover in this game that earning the 30 second time bonus likely requires a boldness and instinct to head for the table to stop time before the horn sounds. On the other hand, a bit of luck in one’s pocket isn’t to be completely discounted. Following is an accounting of the performing top 25 performances in the game Just in Time at the 2018 Petit Prix.

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Steeplechase

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Briefing

The dog is required to perform each obstacle at the handler’s direction in the sequence numbered by the judge. Refusals aren’t faulted. Missed weave poles aren’t faulted, as long as they are corrected.

Scoring and Qualification

Steeplechase is scored Time, Plus Faults.

To qualify a dog’s score must be under the Qualifying Course Time established by the judge.

Results

A Steeplechase is typically designed as a fast and flowing numbered sequence which features to specific technical obstacles, the A-frame and weave poles; one of which must be twice performed. Following is an accounting of the top 25 performances in the Steeplechase at the 2018 Petit Prix.

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Standard 1

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Results

Following is an accounting of the top 25 performing dogs in the first standard course of the 2018 Petit Prix.

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Standard 2

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Results

Following is an accounting of the top 25 performing dogs in the second standard course of the 2018 Petit Prix.

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Pole Jacks

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Briefing

Pole Jacks is played like the children’s game of jacks. The performance of a short set of weave poles is the bounce of the ball. All other obstacles on the course are jacks and have specific point values:

  • Jumps: 1 point
  • Tunnels and tire: 3 points
  • Contacts: 5 points

After the bounce (doing the weave poles), the team must “pick up” the appropriate number of jacks by scoring an equivalent number of points. The handler and dog team will bounce then score onesies; bounce and score twosies; bounce  and score threesies, and so forth. The team may continue to bounce and “pick up” until time expires.

The most points that can be earned are 7. If the dog picks up 7 before the expiration of time then he must be directed to the table to stop time.

Note: If the dog has scored 7 points and time has not expired, then the performance of any obstacle on the way to the table would fault the 7-point pick-up.

On any fault the judge will call “Fault” and the dog must again bounce (do the weave poles) and then reattempt the pickup number that was faulted. Faults include:

  • Dropped bar
  • Missed contact
  • Repeating an obstacle during the “pick up”
  • Scoring more points than required by the “pick up”
  • Re-entering the weave poles with a number lower than the required “pick up”.

The dog’s time begins when he first makes a “legal” entry into the weave poles.

Performance of the weave poles shall be judged using Beginner rules for performance. Missing a pole does not fault the number just picked up. But, a missed pole or entry must be corrected before attempting the next pick-up.

Scoring ends when the buzzer sounds. The clock continues to run until the dog goes to the table. No points will be earned, or faults called, if the dog takes additional obstacles on the way to the table.

  • Small Dogs will have 65 seconds
  • Big Dogs will have 60 seconds

Scoring and Qualification

Pole Jacks is scored Points, Then Time. Time is a tie breaker only.

To qualify:

  • Games I need a score of 4 (Foursies) or more
  • Games II need a score of 5 (Fivesies) or more
  • Games III need a score of 6 (Sixsies) or more

Results

Pole Jacks was originally developed as a training game. The TDAA has found over the years that it’s a dandy game for competition that tests training foundation, strategic thinking and extemporaneous handling skills. Following is an accounting of the top 25 performances in the game Pole Jacks at the 2018 Petit Prix.

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Weakest Link

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Briefing

The objective of Weakest Link is to score as many points as possible in the time allotted. Time begins when the dog crosses the Start Line (in either direction). Each obstacle must be worth as much as or more than the previous.

Points are banked at the tire. All banked points are kept secure toward the final score and cannot be lost.

After banking points, the dog and handler team start over as long as there is time remaining. Each sequence banked must be unique. There must be at least one difference from any other sequence previously banked. Differences are:

  • Taking or including other obstacles
  • Changing the order of obstacles taken in a sequence
  • Changing the direction of one or more obstacles in a sequence

If a dog faults, all potential (unbanked) points are lost. Faults include:

  • Dropped bars
  • Missed contacts
  • Taking an obstacle of a lesser value than the previous taken obstacle
  • Taking an obstacle out of sequence in the gamble
  • Failing to bank points before the final whistle

When a dog faults, the judge will call “fault.” The handler then can start a new scoring sequence. If a bar is dropped on a jump, that jump is out of play for the remainder of the game, except the jumps in the gamble sequence. If it has not been reset, the dog must be directed between the standards of the jump.

When the time expires the dog should be directed to the finish line to stop time. When time expires no more points can be banked.

Scoring

Scored points, then time. Time is only a tiebreaker. Point values for obstacles performed without fault is:

  • Jumps – 2 points
  • Tunnels – 4 points
  • Contacts – 6 points
  • Weave poles – 8 points
  • Gamble – 16 points

The gamble is bi-directional! The gamble will be considered the high-value obstacle on course as long as the handler doesn’t cross the line; but will counted as individual obstacle values if the handler steps over the line.

  • 12” & 16” dogs have 55 seconds
  • 8”, 4” & 2” dogs have 60 seconds

Qualifying Score

  • Games III – 50 or more points
  • Games II – 40 or more points
  • Games 1 – 30 or more points

Results

Weakest Link is a fun point accumulation game that offers a points bonus for a distance challenge… something for the bold and the brave. Following is an accounting of the top 25 performances in the game Weakest Link at the 2018 Petit Prix.

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Jumplers

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Briefing

A Jumplers course is a numbered sequence with jumps and tunnels that features an opportunity to earn bonuses for solving distance challenges. These bonuses will be deducted from the dog’s total score.

The handler has the option of 1) remaining inside one of two handler areas throughout the dog’s run, 2) inside the combined handler areas throughout the run, 3) running the course as a standard Jumpers course.

The handler may start the course with the dog at obstacle 1, the tunnel, but if they are going to attempt the distance challenge, must move into the handler box of choice before the dog takes the second obstacle.

Scoring

Jumplers is scored Time, Plus Faults, Less Bonus.

Completing the course from within the combined handler areas will earn a 10‑second bonus.

Completing the course from with one of the two handler areas will earn a 20‑second bonus.

Qualifying

Games I small dogs a score of 54 or lower
Games I big dogs a score of 52 or lower

Games II small dogs a score of 49 or lower
Games II big dogs a score of 47 or lower

Games III small dogs a score of 44 or lower
Games III big dogs a score of 42 or lower

Results

Only two dogs earned a bonus in Jumplers, a combination of Jumpers and Gamblers. Following is an accounting of the performing top 25 dogs in the game Just in Time at the 2018 Petit Prix.

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Standard 3

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Results

Following is an accounting of the top 25 performing dogs in the third standard course of the 2018 Petit Prix.

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Standard 4

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Results

Following is an accounting of the top 25 performing dogs in the fourth standard course of the 2018 Petit Prix.

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Quidditch

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Briefing

The objective of Quidditch is to perform three sequences, in any order, and attempt to earn a bonus (the Beater) after each:

  • Black circles – 25 points; #5 bi-directional; must be taken as numbered
  • White squares – 20 points; #1 bi-directional; sequence is bi-directional
  • White circles – 15 points, sequence and all numbers are bi-directional

When the time expires the dog should be directed to the table to stop time.

If a sequence is faulted you can immediately reattempt the same sequence or move to another sequence.

The Beater

Upon the successful completion of a sequence the team dog can earn 25 bonus points for the Beater (tire) with the handler staying behind the line. A refusal on the Beater will negate the bonus.

After the Beater, the dog should attempt another sequence. Faulting the Beater does not fault the prior sequence.

The Bludgers Rule

A Bludger is a wrong-course obstacle.

  1. A Bludger performed during the performance of a sequence results in a sequence fault.
  2. A Bludger performed after a sequence on the way to the Beater shall fault the Beater.
  3. A Bludger shall not be faulted; 1) between the start line and the first obstacle of an individual sequence; 2) between the Beater and the first obstacle of a numbered sequence; 3) between the Beater and the table (to stop time)

The Keeper

A 50-point Keeper bonus is earned if the dog completes each of the different individual sequences.

The Golden Snitch

A 75-point Golden Snitch bonus is earned if the dog earns the Keeper bonus and all three Beater bonuses and gets on the table before time expires.

Scoring

Quidditch is scored Points, then Time. Time is a tiebreaker only.

Big dogs have 55 seconds; small dogs have 60 seconds

Qualifying

Games III – 160 points

Games II – 135 points

Games I – 110 points

Results

Quidditch is a delightful and Snookeresque kind of game, and filled with interesting terminology out of the Harry Potter books. Following is an accounting of the top 25 performances in the game Quidditch at the 2018 Petit Prix.

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Championship Round

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Briefing

The Championship Round solely will determine placement at the 2018 Petit Prix. All that has gone before has determined what dogs are eligible to compete in this final event.

The Championship Round shall be judged under Superior performance rules. Qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

The Championship round shall be scored Faults, Then Time.

Results

The entire tournament has been about getting into this final round. The slate is wiped clean and these performances tell the tale of champions. Following is an accounting of the performances in the championship round at the 2018 Petit Prix.

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit our web store: www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, a comprehensive reference to all manner of agility games played for competition and fun around the world.