For the next several days we will discuss the games of the 2019 Petit Prix.

Time is growing short. The Petit Prix is less than two months away!

OR

Oct 4– 6, 2019 Trial number T19999

TDAA Petit Prix!!
Jackson County Expo, Central Point, Oregon
Judges:  Norm and Robin Carlstrom, Lynnwood, Washington
Contact:  Marsha Houston at Houston.marsha@gmail.com

Fairgrounds atmosphere. Four standard classes and six games over two days. Games include Power & Speed, Four-Leaf Clover, Lucky 13, Tag 10, Quidditch, and Snooklers. Warm-up workshops (Wed-Thu prior to PP) provide an opportunity to acclimate AND you earn Qs and titles!

Premium

The TDAA has approved a restricted entry for DOGS NOT QUALIFIED. Follow this link for information. Feel free to share this PDF.

2019PetitPrixforNQDogs.pdf

 

Power and Speed

Power and Speed has been a part of the American dog agility culture for about 30 years. This game is a regular feature in TDAA competition.

Power and Speed is typically the first event of a trial weekend because it uniquely allows handlers to introduce their dogs to the contact obstacles without being in much of a hurry about it. The Power end of the game, where the contact equipment is found, is untimed.

A sample course and briefing are presented below. A short section on strategy will follow the briefing.

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Briefing

The dog will run a course that is split into two sections: Power and Speed.

Power – The Power section on this course is the blue numbered sequence.

The Power section is un-timed. Consequently, the start-line is positioned between the last obstacle of the Power section and the first obstacle of the Speed section. Any faults earned by the dog will be added to the dog’s score. For example, if the dog misses a contact or earns a refusal on a contact obstacle, his score would be 5 for the Power section. Obviously, the ideal score for the Power section is 0.

Speed – The Speed section contains a straightforward sequence of jumps and tunnels, labeled #1 to #12 on this course.

Scoring and Qualification

Power and Speed is scored Time, Plus Faults. Faults from both sections are added time.

Qualifying course time shall be based on a measurement of the Speed section.

Strategies

As the Power section is not timed, you should take every opportunity to work the bottom contacts in this section in a leisurely manner. There is no ticking clock.

The time for the game is based on the Speed section which is typically a fast Jumpers kind of course. The QCT is based on rates of travel at the top of the range. As the scoring basis is Time, Plus Faults you’ll find the Qualifying Course Time not very forgiving of any fault.

Note that the Starting line is after the last obstacle of the Power section. The handler should always make an assessment whether there is any advantage in taking a lead-out. Since the Power section is un-timed, the handler has an option to leave the dog in a stay and begin the Speed section in a control position forward of the dog.

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit our web store: www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, a comprehensive reference to all manner of agility games played for competition and fun around the world.