Lucky 13



The object of Lucky 13 is to collect as many points as possible while correctly performing a total of 13 obstacles – no more, no less – with the thirteenth obstacle being the tire. The course design is up to the handler. Each obstacle is assigned a value indicated by the cone next to it. Some obstacles may have two different point values indicated by the cones.

A horn or whistle will mark the end of course time. When time expires no new points can be earned. The judge will establish an appropriate Qualifying Course Time (QCT).


  • If the dog correctly performs more than 13 obstacles, only the first 13 count for points;
  • Each obstacle numbered in both directions may be performed in each direction for points indicated by that direction. Each direction performed without fault count as one of the thirteen obstacles;
  • An obstacle labelled with only one number is bi-directional and will earn that point value in either direction.
  • Repeated obstacles will not be included in the obstacle count or earn points for the dog;
  • The tire must be the thirteenth obstacle and is bi-directional.
  • A faulted obstacle is not included in the count of 13 obstacles to be done; and may not be repeated for points.

Special Faults ~ Ten faults are assessed for:

  • Each obstacle MORE or LESS than the required 13; and
  • The tire NOT being the thirteenth obstacle.

Scoring and Qualification

Lucky 13 is scored Points, Less Faults, Then Time. To qualify the dog must earn:

  • Games I – 102 points
  • Games II – 128 points
  • Games III – 154 points


In Lucky 13 the course designer is required to put number cones from #1 through #20 on the field. There might not be 20 obstacles, so some of the obstacles will have different values depending on the direction the obstacle is performed.

The most points that can be scored will require the dog to perform #8 through #20… which adds up to 13 obstacles. Having attained the perfect score, the fastest dog and /or the most efficient path will win the day.

The simple thing to do is take the course map and “X” out #1 through #7—numbers that the dog should not take. You will have to design a strategy for these 13 obstacles.

  • As the tire is required to be the 13th obstacle, you might play your course back-wards, beginning with the tire. The challenge will be to end this back-wards at the “start” line.
  • Find the most efficient path
  • Design your sequence in such a way that you understand the handling implications.
  • For those obstacles that have only one number, don’t be influenced by the side or end of the end of the obstacle where the number is place on the course map. The course designer might very well have intentionally placed the number on the side opposite what might have been a dandy strategic path for the dog.
  • You should make yourself well acquainted with the rules of the game so that if you make an error you will know what to do to recover. For example:
    • Repeated obstacles will not be included in the obstacle count or earn points for the dog. Consequently, repeating an obstacle has no real downside, except the time the second performance might use. Indeed, there might be a strategic advantage to repeating an obstacle for flow.
    • A faulted obstacle is not included in the count of 13 obstacles to be done; and may not be repeated for points. When an obstacle is faulted, then, the dog has to be directed to an obstacle that might not have been in the original strategy. Failing pick up that extra obstacle will mean that the tire will be the 12th obstacle rather than the 13th, as require.
  • If your plan doesn’t go perfectly the least productive thing you can do is have a melt-down. Pick yourself up and finish as smartly as possible. Maximize the number of tournament points that you earn.

Judging Notes

The judge needs to see all of the number cones. They should be set facing a place somewhere in the center of the field where the judge intends to conduct this class. It might be useful to remind exhibitors not to move the number cones during the walkthrough. The cones are positioned for the judge, not for the exhibitor.

When the dog faults an obstacle, the judge will call out the number of the obstacle and then “Fault”. The score-keeping table should be briefed to understand the notation on the scribe’s sheet: A number with a fault will not be included in the count of 13 obstacles and may not be repeated for points.

Enter the 2019 Petit Prix

Time is growing short. The Petit Prix is less than two months away!

Oct 4– 6, 2019 TDAA Petit Prix!!
Jackson County Expo, Central Point, Oregon
Judges:  Norm and Robin Carlstrom, Lynnwood, Washington
Contact:  Marsha Houston at

Fairgrounds atmosphere. Four standard classes and six games over two days. Games include Power & Speed, Four-Leaf Clover, Lucky 13, Tag 10, Quidditch, and Snooklers. Warm-up workshops (Wed-Thu prior to PP) provide an opportunity to acclimate AND you earn Qs and titles!


The TDAA has approved a restricted entry for DOGS NOT QUALIFIED. Follow this link for information. Feel free to share this PDF.



Questions comments & impassioned speeches to Bud Houston Visit our web store: You’ll find in the web store The Book of Agility Games, a comprehensive reference to all manner of agility games played for competition and fun around the world.