Following is a report of the entire weekend of the 2019 Petit Prix in Central Point, Oregon. For each game the top 10 scores are included with the course-map and briefing for each event.

Significant in the results, the high scoring dog in each class won Top Dog honors, earned exceptional tournament points, and earned a bye into the final round.

While the briefing includes course times and qualifying criteria for all levels, that information was significant only in the determination of qualifying criteria, which did not influence tournament placement.

Power & Speed

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Briefing

The dog will run a course that is split into two sections: Power and Speed.

Power – The Power section on this course is the blue numbered sequence.

The Power section is un-timed. Consequently, the start-line is positioned between the last obstacle of the Power section and the first obstacle of the Speed section. Any faults earned by the dog will be added to the dog’s time. For example, if the dog misses a contact or earns a refusal on a contact obstacle, his score would be 5 for the Power section. Obviously, the ideal score for the Power section is 0.

Speed – The Speed section contains a straightforward sequence of jumps and tunnels, labeled #1 to #17 on this course.

Top 10 Results

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4-Leaf Clover

(Mutant stem 3-Leaf variation)

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Briefing

Four Leaf Clover is a numbered course. Start with stem choice, either jumps OR the jump/weaves. Perform the three leaves of the clover as numbered. #8 and #11 tunnels are bi directional. The dog may exit the clover with the same choice, or do the other.

Bonuses

The dog will earn bonuses when the handler stays in the containment zone.

  • 15 points for Jump/Weaves in the stem; can be earned twice, both at the start and on the finish. The handler must be in the containment zone.
  • 5 points for any tunnel. The handler must be in the containment zone.
  • 5 points additional for the #4 tunnel if the handler sends from behind the #2/#6 jumps.
  • 50 points for running the full course with handler in the containment zone (regardless of obstacles faulted)

Scoring and Qualifying

4 Leaf Clover is scored Time, Plus Faults, Less Bonuses.

Games I      4″ / 8″         60      sec

12″ / 16″     54      sec

Games II     4″ / 8″         48      sec

12″ / 16″     43      sec

Games III    4″ / 8″         38      sec

12″ / 16″     33      sec

Top 10 Results

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Standard 1

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Top 10 Results

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Standard 2

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Top 10 Results

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Tag 10

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Briefing

Tag 10 is a point accumulation game. The purpose of Tag 10 is to accumulate points in 10-point blocks and to accumulate as many of those 10-point sets as possible.

Time starts with the first Tag. Scoring ends on timekeeper’s whistle (or horn). Time stops with the final Tag of the tire. Small dogs have 60 seconds; Big dogs have 55 seconds.

Play starts with a “tag” (performance of a tire) and ends with a “tag” after the time whistle blows. The logic of the game is simple:

  1. Initial “Tag”
  2. The team gathers a 10-point set (exactly 10 points),
  3. “Tag”
  4. “Repeat” with another, unique, 10-point set (no more, no less than 10 points),
  5. “Tag” and repeat until the whistle blows
  6. One last “Tag” to stop time

Each 10-point set must be unique. The team may not repeat a sequence—either forward or in reverse. Dogs cannot take the same obstacle back-to-back. They can take the same obstacle only twice in a sequence as long as another obstacle is taken in between. Individual obstacles may be taken as many times as desired so long as sequences are unique.

Obstacles have these values.

  • Jumps                    2 points
  • Tunnels 3 points
  • Contacts and weaves 5 points

If a dog faults an obstacle, no points are awarded for that obstacle. The dog must perform another obstacle before repeating the faulted obstacle. If a bar is dropped the jump is out of play.

If the dog is mid-sequence when time is called, the extra points are added to the dog’s score with the final Tag. Example: A dog with four complete sequences and 6 extra points when the whistle blows will earn 46 points after the final tag.

Scoring and Qualifying

Tag 10 is scored points then time. Time is a tiebreaker only.

Games I     17 points (at least two sequences)

Games II      24 points (at least three sequences)

Games III    35 points (at least four sequences)

Top 10 Results

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Lucky 13

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Briefing

The object of Lucky 13 is to collect as many points as possible while correctly performing a total of 13 unique obstacles – no more, no less – with the 13th obstacle being the tire. The order and direction is up to the handler. Each obstacle is assigned a direction and value indicated by the cone next to it. Some obstacles may have two different point values indicated by the cones.

A horn or whistle will mark the end of course time. When time expires no new points can be earned. Qualifying course time shall be 50 seconds for small dogs; 45 seconds for big dogs.

General

  • If the dog correctly performs more than 13 obstacles, only the first 13 count for points;
  • Each obstacle numbered in both directions may be performed in each direction for points indicated by that direction. Each direction performed without fault counts as one of the thirteen obstacles;
  • An obstacle labelled with only one number is bi-directional and will earn that point value in either direction.
  • Repeated obstacles will NOT be included in the obstacle count or earn points for the dog; and may be used/repeated for flow.
  • The tire must be the thirteenth obstacle and is bi-directional.
  • A faulted obstacle is not included in the count of 13 obstacles to be done; and may not be repeated for points.

Special Faults ~ Ten faults are assessed for:

  • Each obstacle MORE or LESS than the required 13 (not counting repeated obstacles); and
  • The tire NOT being the thirteenth obstacle.

Scoring and Qualification

Lucky 13 is scored Points, Less Faults, Then Time. To qualify the dog must earn:

  • Games I – 102 points
  • Games II – 128 points
  • Games III – 154 points

Top 10 Results

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Standard 3

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Top 10 Results

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Standard 4

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Briefing

Standard courses as the Petit Prix are judged under Superior performance rules. However, qualification shall be accorded to any dog that runs without fault at the level for which the dog is eligible, using rates of travel appropriate for that level.

Standard courses are scored Faults, Then Time.

Top 10 Results

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Quidditch

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Briefing

The objective of Quidditch is to perform at least three of the four available sequences, in any order, and attempt to earn a bonus (the Beater) after each. The handler may opt to attempt all four sequences.

·         15 points:   Purple colored squares 1-3 (bi-directional)
·         20 points:   Blue colored circles 1-4
·         25 points:   Green colored circles 1-4 (bi-directional)
·         25 points:   Pink colored squares 1-4 (bi-directional)

The Beater

Upon the successful completion of a sequence the team dog can earn 25 bonus points for the Beater (tire) with the handler staying outside the containment zone. A refusal on the Beater will negate the bonus.

After the Beater, the dog should attempt another sequence. Faulting the Beater does not fault the prior sequence.

The Bludgers Rule

A Bludger is a wrong-course obstacle.

  1. A Bludger performed during the performance of a sequence results in a sequence fault.
  2. A Bludger performed after a sequence on the way to the Beater shall fault the Beater.
  3. A Bludger shall not be faulted; 1) between the start line and the first obstacle of an individual sequence; 2) between the Beater and the first obstacle of a numbered sequence; 3) between the Beater and the table (to stop time)

Bonuses

A 50-point Keeper bonus is earned if the dog completes each of the different individual sequences.

A 75-point Golden Snitch bonus is earned if the dog earns the Keeper bonus and all three Beater bonuses and gets on the table before time expires.

Scoring and Qualification

Quidditch is scored Points, then Time. Time is a tiebreaker only. Big dogs have 60 seconds; small dogs have 65 seconds.

Top 10 Results

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Snooklers

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Snooklers is a point accumulation game played in two parts: a dog’s choice opening followed by a closing sequence.  The opening focuses on course challenges that require the dog to work away from the handler.

Small dogs have 65 seconds; big dogs have 70 seconds.

In the Opening the dog must successfully do a red gamble sequence (earning 1 point) followed by one colored obstacle, 2 through 7. The dog must attempt all three gamble sequences before starting the closing sequence.

Each red gamble may be taken only one time. If a red gamble is faulted the team must move on to another red gamble sequence, or begin the closing sequence if all three red gambles have been spent

In the closing the dog continues to earn points in the numbered sequence until they are all done, or an obstacle is faulted, or time expires. The dog must cross the finish line to stop time.

Snooklers is scored points, then time.

Top 10 Results

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Championship Round

The game or course used in the Championship round was an Exhibitors choice rerun of one of the games or courses in this catalog. Exhibitors chose by written ballot.

The ballots concluded that 4-Leaf Clover would be the Finals game.

Placement within this round solely shall determine placement in each jump height for the Petit Prix Tournament[1].

Significant in the results, the high scoring dog in each jump height earned the Teacup National Agility Champion (TNAC) title.

Results of the Championship Round

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit our web store: www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, a comprehensive reference to all manner of agility games played for competition and fun around the world.

[1] Performance points earned in the Semi-Finals shall serve as tertiary tie-breaker in the Championship Round.