2015 Petit Prix ~ Final Results

1 Comment

The 2015 TDAA Petit Prix is now in the history books. This has been a great competition and an exciting display of agility skill.

The Petit Prix is a unique championship format. The tournament is won by skill and consistency over ten rounds of play. These include three standard rounds and seven unique games which test a variety of skills.

You can view final tournament results here: Final Results.

A special thanks to our judges who did an outstanding job, Beth Moline from Central Point, OR; and Joan Wieckowski from Grants Pass, OR. A big thank you also to Darlene Schmucker for opening her marvelous facility, B&D Creekside Agility for TDAA completion. And as always, thank you thank you to the many volunteers who made this all possible.

TDAA National Agility Championship Title

The Teacup Dogs Agility Association has awarded the TDAA National Agility Championship Title (TNAC) to four dogs that achieved the highest overall score in each jump height at the 2015 Petit Prix.

We proudly announce ~

Winner of the 4″ division: Hank, a Yorkshire Terrier run by Donni Breaden; scoring 728 tournament points. This was the second TNAC earned by Hank.

Winner of the 8″ division: Chanel, a Cavalier King Charles run by Stephanie Stempfer; scoring 890 tournament points.

Winner of the 12″ division and High in Trial dog: Stitch, a Boston Terrier run by Christina Wakefield; scoring 945 tournament points. This was the second TNAC earned by Stitch.

Winner of the 16″ division: Wiley, a Shetland Sheepdog run by Paula Higgins; scoring 781 tournament points.

Call, Direct and Send


Call, Direct and Send is scored Time, Plus Faults, Less Bonuses.

This game was won by McCorkle, a Scottish Terrier in the 8″ division, handled by Melinda Mull. McCorkle ran the course in a time (adjusted) of 16.34, and earned 15 bonus points; earning a score of 1.34.

You can review the results of the class here: CDS Results.

Helter Skelter


Helter Skelter is scored Faults, Then Time.

The game was won by Kassie, a Shetland Sheepdog run by Darla Annonio. Kassie ran without fault in a time (adjusted) of 16.54.

You can review the results of the class here: Helter Skelter Results.

Blog1060 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

Games of the Petit Prix ~ Helter Skelter


This past weekend I attended a TDAA judging clinic in Columbus, Ohio. We played a couple of the games that are scheduled for the Petit Prix in Latrobe, PA in October.

I renewed my respect for these games as legitimate challenges that will test the skill of dogs and handlers at the Petit Prix… both Helter Skelter and Cha-Cha. I will have to dedicate a discussion to Cha-Cha in the next few days.

Helter Skelter

The Book of Agility Games says “In the U.K., there is a dog agility class called Helter Skelter. The game is named after a children’s ride at parks and fairs where a slide spirals down the side of a tower.

On first look the same-sided spiral looks almost too simple to consider as a game of competition. But in practice the handler needs to understand the subtle handling and movement differences between a tight pinwheel and a big wide open flow of obstacles. The Helter Skelter will certainly expose small errors in timing and position.

Coincidentally, we played a variation of Helter Skelter in the National Dog Agility League game for August, 2015. You can see results from my club here: http://wp.me/p2Pu8l-4h. I want to use this course as a basis for discussion of how this game tests the skill of the handler.


This variation of the Helter Skelter is called “there, and back again”. The course starts tight, then opens up; and then turns back on itself on a big sweep and tightens backup into the central pinwheel. One of the important advantages of the “there, and back again” variation is that it allows a long and robust numbered course using a minimum of equipment, and is suitable for a small space.

The Basic Pinwheel

The pinwheel is a classic arrangement of obstacles in agility. While it is typically made up by four jumps, it might also be only three jumps, and may be five, or more.

The pinwheel often invites bad movement from the handler even to the extent that the handler is standing still. If a numbered course includes a pinwheel, then the percentage likelihood that a jump is refused or a bar dropped is considerably higher in the pinwheel than anywhere else on the course. That faults result from bad movement.

A dog tends to work in a path parallel to the handler’s path. I should point out that if the handler isn’t moving, then he has no path. A handler standing with his shoulders squared as though moving parallel to the dog is actually inviting the dog to tuck in away from the jump.

The simple advice for the handler who feels compelled to camp in the middle of a pinwheel without movement… the very least you could do is face the hurdle you want the dog to jump.

Triangular Pressure

On the sample course especially, as the Helter Skelter unwinds to the outside, the handler could easily find himself behind the dog. It’s one of the laws of a dog in motion that a dog forward of the handler’s position will tend to curl back toward the handler. With the dog forward, the handler shouldn’t be quite so committed to moving in a parallel path. Instead the handler’s movement should apply pressure back into the dog’s path to keep him to the outside.


There are a couple places on this course where the handler might use this triangular pressure. This illustration shows the transition from jump #6 to jump #7 which surely requires pressure back against the dog to keep him out to the #7 jump. If the handler layers to the opposite side of the #3/17 jump, then the dog biting on the wrong course option is considerable.

Test Your Brake Shoes

When you first learn to drive you learn to put your foot on the accelerator to get where you’re going in a big hurry. But at the end of the day, it’s the brake pedal that keeps you safe. So while in the tight little pinwheel of the Helter Skelter the handler might favor the brake more than the accelerator.

In this “there, and back again” variation of Helter Skelter the dog winds out; then turns around; and winds back in. After working on the big fast outside of the slide the dog will be in full extension. So the handler will want to slow things down a bit for the dog to work in a collected fashion. Use your brakes to slow down. Running an agility dog can be just like driving a car.

Blog1028 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.