2015 Petit Prix ~ Final Results

1 Comment

The 2015 TDAA Petit Prix is now in the history books. This has been a great competition and an exciting display of agility skill.

The Petit Prix is a unique championship format. The tournament is won by skill and consistency over ten rounds of play. These include three standard rounds and seven unique games which test a variety of skills.

You can view final tournament results here: Final Results.

A special thanks to our judges who did an outstanding job, Beth Moline from Central Point, OR; and Joan Wieckowski from Grants Pass, OR. A big thank you also to Darlene Schmucker for opening her marvelous facility, B&D Creekside Agility for TDAA completion. And as always, thank you thank you to the many volunteers who made this all possible.

TDAA National Agility Championship Title

The Teacup Dogs Agility Association has awarded the TDAA National Agility Championship Title (TNAC) to four dogs that achieved the highest overall score in each jump height at the 2015 Petit Prix.

We proudly announce ~

Winner of the 4″ division: Hank, a Yorkshire Terrier run by Donni Breaden; scoring 728 tournament points. This was the second TNAC earned by Hank.

Winner of the 8″ division: Chanel, a Cavalier King Charles run by Stephanie Stempfer; scoring 890 tournament points.

Winner of the 12″ division and High in Trial dog: Stitch, a Boston Terrier run by Christina Wakefield; scoring 945 tournament points. This was the second TNAC earned by Stitch.

Winner of the 16″ division: Wiley, a Shetland Sheepdog run by Paula Higgins; scoring 781 tournament points.

Call, Direct and Send

BLOG1060_01

Call, Direct and Send is scored Time, Plus Faults, Less Bonuses.

This game was won by McCorkle, a Scottish Terrier in the 8″ division, handled by Melinda Mull. McCorkle ran the course in a time (adjusted) of 16.34, and earned 15 bonus points; earning a score of 1.34.

You can review the results of the class here: CDS Results.

Helter Skelter

BLOG1060_02

Helter Skelter is scored Faults, Then Time.

The game was won by Kassie, a Shetland Sheepdog run by Darla Annonio. Kassie ran without fault in a time (adjusted) of 16.54.

You can review the results of the class here: Helter Skelter Results.

Blog1060 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

2015 Petit Prix ~ Results from Day 2

Leave a comment

The second day of the TDAA Petit Prix has revealed a gritty competition. The TDAA Petit Prix is a unique national tournament. The winners of the tournament are determined by the best cumulative performance over ten rounds. It is a test of skill, composure and consistency.

You can view cumulative tournament results here: Petit Prix Results after 8 rounds.

Jumpers

BLOG1059_01

Jumpers was won by Annabelle, a Cavalier King Charles Spaniel run by Stephanie Stempfer with zero faults and (adjusted) time: 18.32 seconds.

You can review the results of the class here: Jumpers Results.

4 Leaf Clover

BLOG1059_02

4 Leaf Clover was won by Wiley, a Shetland Sheepdog run by Paula Higgins. Wiley ran the course in 26.49 seconds, with zero faults, and earned all six bonuses for a final score of -33.51.

You can review the results of the class here: 4 Leaf Clover Results.

Snooker

BLOG1059_03

Snooker was run in a 4 of 4 red format. The winning dog was Shine, a Shetland Sheepdogrun by Nancy Craig, earning 56 points in 42.51 seconds.

You can review the results of the class here: Snooker Results.

Standard 3

BLOG1059_04

The final standard course of the Petit Prix tournament was won by Ebby, a Pembroke Welsh Corgi run by Mark Wittig. Ebby ran without faults with (adjusted) time of 27.61 seconds.

You can view complete results for this class here: Standard 3 Results.

Blog1059 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

2015 Petit Prix ~ Results from Day 1

Leave a comment

Petit Prix competition has been pretty fierce on the first day. We’ve run two standard rounds and two games. Course maps and results can be viewed below.

You can view cumulative tournament results (unaudited) here: 4 Round Petit Prix Results.

Power & Speed

BLOG1058_01

Power & Speed was won by Hank, a Yorkshire Terrier run by Donni Breaden, with a score of 13.87.

You can view complete results for this class here: Power and Speed

Standard 1

BLOG1058_02

This first standard course of the Petit Prix tournament was won by Ebby, a Pembroke Welsh Corgi run by Mark Wittig. Ebby ran without faults in a time of 30.32 seconds.

You can view complete results for this class here: Round 1 Results

Cha Cha

BLOG1058_03

This dog’s choice game proved to be a lot tougher than it looks! The game was won by Ebby, a Pembroke Welsh Corgi, run by Mark Wittig, with a score of 58 points.

You can view complete results for this class here: Cha Cha Results

Standard 2

BLOG1058_04

The second standard course of the Petit Prix was run on Friday afternoon. The winning dog was Ebby, a Pembroke Welsh Corgi run by Mark Wittig. Ebby’s adjusted time was 29.58 and had 0 faults.

You can view complete results for this class here: Round 2 Results

Blog1058 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The

Games of the Petit Prix ~ Helter Skelter

2 Comments

This past weekend I attended a TDAA judging clinic in Columbus, Ohio. We played a couple of the games that are scheduled for the Petit Prix in Latrobe, PA in October.

I renewed my respect for these games as legitimate challenges that will test the skill of dogs and handlers at the Petit Prix… both Helter Skelter and Cha-Cha. I will have to dedicate a discussion to Cha-Cha in the next few days.

Helter Skelter

The Book of Agility Games says “In the U.K., there is a dog agility class called Helter Skelter. The game is named after a children’s ride at parks and fairs where a slide spirals down the side of a tower.

On first look the same-sided spiral looks almost too simple to consider as a game of competition. But in practice the handler needs to understand the subtle handling and movement differences between a tight pinwheel and a big wide open flow of obstacles. The Helter Skelter will certainly expose small errors in timing and position.

Coincidentally, we played a variation of Helter Skelter in the National Dog Agility League game for August, 2015. You can see results from my club here: http://wp.me/p2Pu8l-4h. I want to use this course as a basis for discussion of how this game tests the skill of the handler.

BLOG1028_01

This variation of the Helter Skelter is called “there, and back again”. The course starts tight, then opens up; and then turns back on itself on a big sweep and tightens backup into the central pinwheel. One of the important advantages of the “there, and back again” variation is that it allows a long and robust numbered course using a minimum of equipment, and is suitable for a small space.

The Basic Pinwheel

The pinwheel is a classic arrangement of obstacles in agility. While it is typically made up by four jumps, it might also be only three jumps, and may be five, or more.

The pinwheel often invites bad movement from the handler even to the extent that the handler is standing still. If a numbered course includes a pinwheel, then the percentage likelihood that a jump is refused or a bar dropped is considerably higher in the pinwheel than anywhere else on the course. That faults result from bad movement.

A dog tends to work in a path parallel to the handler’s path. I should point out that if the handler isn’t moving, then he has no path. A handler standing with his shoulders squared as though moving parallel to the dog is actually inviting the dog to tuck in away from the jump.

The simple advice for the handler who feels compelled to camp in the middle of a pinwheel without movement… the very least you could do is face the hurdle you want the dog to jump.

Triangular Pressure

On the sample course especially, as the Helter Skelter unwinds to the outside, the handler could easily find himself behind the dog. It’s one of the laws of a dog in motion that a dog forward of the handler’s position will tend to curl back toward the handler. With the dog forward, the handler shouldn’t be quite so committed to moving in a parallel path. Instead the handler’s movement should apply pressure back into the dog’s path to keep him to the outside.

BLOG1028_02

There are a couple places on this course where the handler might use this triangular pressure. This illustration shows the transition from jump #6 to jump #7 which surely requires pressure back against the dog to keep him out to the #7 jump. If the handler layers to the opposite side of the #3/17 jump, then the dog biting on the wrong course option is considerable.

Test Your Brake Shoes

When you first learn to drive you learn to put your foot on the accelerator to get where you’re going in a big hurry. But at the end of the day, it’s the brake pedal that keeps you safe. So while in the tight little pinwheel of the Helter Skelter the handler might favor the brake more than the accelerator.

In this “there, and back again” variation of Helter Skelter the dog winds out; then turns around; and winds back in. After working on the big fast outside of the slide the dog will be in full extension. So the handler will want to slow things down a bit for the dog to work in a collected fashion. Use your brakes to slow down. Running an agility dog can be just like driving a car.

Blog1028 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.

Power and Speed

1 Comment

Some years ago, circa 1992 or so, I entered a USDAA trial out in Pomona, CA. On the premium was this game called “Power and Speed”. I had no idea what it was at all. In contemplation of my little 13″ Shetland Sheepdog—Winston the Wonder Dog—I thought well heck he’s not a powerful dog. The game sounded pretty darned intimidating. And so I did not enter him in the class.

At the trial I got to sit outside the ring rope and watch all of my friends play this game and have just a whole bunch of fun with it. And there was nothing intimidating and nothing beyond the realm of our developing skills. It was just plain old agility played under a set of rules measuring somewhere between odd and unique.

Since that day I have never avoided entering a games class.

Don’t you know I’m sympathetic to new players in the TDAA who don’t play games wherever else they got their start in the game. It’s just a game; it’s just agility. And, we’re going to be playful with it.

I’m moving the Strategy section to lead the discussion. Most interested parties already know the rules to the game. But, if you need a refresher, skip over Strategy to the Briefing.

Strategy

BLOG1010

The Power section is untimed and features mostly technical obstacles. It is unusual to find a hurdle in this section.

What I really want to emphasize here is the importance of the “untimed” attribute of the section. As Power and Speed is mostly offered as a warm-up game, this is a marvelous opportunity for the handler to reinforce the dog’s obstacle performance with some gusto and emphasis. A dog with a 2o2o contact performance can be left in the unambiguous position for a length of time with no degradation of the overall performance score. Indeed it allows and even encourages a bit of training in the ring (nudge-nudge/wink-wink).

Time actually begins at the Starting Line which is intermediate to the last obstacle in the Power section, and jump #1 in the Speed. Take special note of this advice. On this course the handler might actually position the dog in a straight line addressing jumps #1 and #2 and take a lead-out into the speed section… with no degradation of the overall performance score. On the course I’ve drawn above, if the handler attacks the #1 jump from the dismount of the dogwalk, he has surely introduced the wrong course option into the pipe tunnel after the first jump.

Odd and Unique

I sat down and designed this course just for this blog entry. I wanted something that would allow me to do make some important teaching points about the game Power and Speed. Please note that the game has evolved over the years. In the TDAA the game has some important differences from the game that used to be played in the USDAA. For example, in the old USDAA version of the game any fault earned in the Power section was an immediate “E” and dismissal from the field (you’ll understand that terminology after reading the briefing below). In the TDAA version we treat any fault in the Power section as a simple fault which is added to the overall score.

Power and Speed

Power and Speed, a British import game, is the Iron Dog competition of dog agility games. The game demonstrates the ability of the handler to exercise tight control (power) through a part of the course, then show loose control (speed) over another part of the course.

Briefing

Each handler and dog runs a course that is split into two sections: Power and Speed.

Power – The Power section typically consists of technical obstacles; contacts, and weave poles. The Power section may also contain spread hurdles or other specialty hurdles.

The Power section is un-timed. Consequently the start-line is positioned between the last obstacle of the Power section and the first obstacle of the Speed section. If the time is getting close to the course time the timer is instructed to watch the dog. If the dog’s time exceeds the course time, the dog will still be allowed to continue on the Speed section, but there will be no score awarded.

Any faults earned by the dog will be added to the dog’s score. For example, if the dog misses a contact or earns a refusal on a contact obstacle, his score would be 5 for the Power section. Obviously, the ideal score for the Power section is 0.

Speed – The Speed section contains a straightforward Jumpers sequence. The goal is for the dog to run the course as fast as possible, preferably with no faults.

Scoring

Scoring for Power and Speed is Time, Plus Faults: faults from the Power section plus time from the Speed section plus faults from the Speed section. The dog with the lowest score wins.

Power and Speed is judged under the performance rules respective to the venue, and level or class of the dog in competition.

Blog1010 TDAA

Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. The web store is up and running. www.dogagility.org/newstore. You’ll find in the web store The Book of Agility Games, an invaluable reference to clubs engaged in league play.